Tuesday, 8 April 2014

A review of Payday 2.



Having never played Payday 1 I bought number 2 on sale from Steam thinking I would have a smart FPS where tactics and teamwork were used to complete a heist. Since it’s every guys fantasy to be part of  a heist I thought id love it, I do.  The main menu is easy to navigate, there are a variety of different jobs and difficulty levels for each job that reward players accordingly. Each mask can be customized with colours and patterns and different guns have different add-on, some work on some guns and not on others. The game play is solid and the AI is fairly responsive. My issues stem from how hard it is to unlock the masks, colours, patterns, and gun add-ons. Each is found in a card game after the heist, players are given a choice of 3 cards and once a card is selected it reviles what that player unlocks. Prizes range from $20,000 - $90,000 of in game money to masks, experience to level up the player so they can unlock different skills, gun parts, materials, designs and 2-colour palettes to colour the patterns.
I find this process both tedious and unnecessary.


My other main disagreement with the game is how few players are able to play stealth jobs. Since no one can control when they get suppressors many people just play the game as loud and violently as possible because they have no other way to play.  I enjoy the stealth aspect of the game very much, and found it was a much more involved experience.

All things considered I enjoy the game very much, it has a good community and I have only met 2 or 3 people I could not bring myself to play with again and that was largely due to their lack of skill in the game and their decision to play a very hard mission, on very hard difficulty where stealth is the only way to play and survive, without and stealth. I wish I could use voice chat in game but every time I do my game freezes and crashes when compared to how fluid the game is and how much I enjoy it these issues are dismissible.

8.5/10

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